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About me

Which responsibilities do you take on during the development of an app?

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I am usually involved during the entire lifetime of a project. I turn ideas into complex concepts, estimate costs, and evaluate risks. During production, I am in charge of UX, manage my team, and take care of tasks like UI layout and scripting, audio, and testing. 

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In the end, I want my projects to be successful, whether that means that they are fun to use, educational, easy to understand, or within budget.

Education & Career

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From 2015 to 2018, I studied "Animation & Game" at Hochschule Darmstadt and received a bachelor's degree. 

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As for my professional background I...​

If you are interested in my complete résumé, please get in touch with me.

Skills & Experience

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My primary focus areas are Game- and UX-Design, Storytelling, UI Scripting and Layout, working with SCRUM teams, and communication with stakeholders.

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But I also have some level of prior experience in most game production areas.

Expert  (there is always room to improve)​

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  • UX Design

  • Game-Design

  • Scrum

  • Storytelling

  • VR & AR

  • Scripting (BP)

  • UI Layout

  • ​Prototyping

  • Management

  • Communication

  • English

Proficient​

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  • Programming (BP)

  • Audio

  • ​Particle Effects

  • Materials

  • Modeling

  • ​Community Management 

  • Lighting

  • Rendering

  • ​​Video Editing​​

Novice

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  • ​Animation

  • Texturing

  • Rigging

  • Programming (Code)

  • UI Art

Tools

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I love Unreal Engine, so I have been heavily focused on it. But I am not set on any particular tool and can always learn new ones.

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Preferred​

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  • Unreal Engine

  • Plastic SCM

  • Adobe Photoshop

  • Adobe Premiere

  • Google Docs / Sheets

  • Draw.io

  • Adobe xD

  • Trello, Jira

  • Audio Sequencer Apps

  • Cinema 4D

Proficient

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  • Perforce SCM

  • Maya

  • ZBrush

  • Substance Designer

  • Audio Production Apps

Novice

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  • Unity

  • Blender

  • 3DS Max

  • Illustrator

  • Adobe After Effects

  • ...and many more

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