
About me
Which responsibilities do you take on during the development of an app?
I am usually involved during the entire lifetime of a project. I turn ideas into complex concepts, estimate costs, and evaluate risks. During production, I am in charge of UX, manage my team, and take care of tasks like UI layout and scripting, audio, and testing.
In the end, I want my projects to be successful, whether that means that they are fun to use, educational, easy to understand, or within budget.
Education & Career
From 2015 to 2018, I studied "Animation & Game" at Hochschule Darmstadt and received a bachelor's degree.
As for my professional background I...​
-
...am currently working on my own game called SpaceIsland
Skills & Experience
My primary focus areas are Game- and UX-Design, Storytelling, UI Scripting and Layout, working with SCRUM teams, and communication with stakeholders.
But I also have some level of prior experience in most game production areas.
Expert (there is always room to improve)​
​
-
UX Design
-
Game-Design
-
Scrum
-
Storytelling
-
VR & AR
-
Scripting (BP)
-
UI Layout
-
​Prototyping
-
Management
-
Communication
-
English
Proficient​
​
​​
-
Programming (BP)
-
Audio
-
​Particle Effects
-
Materials
-
Modeling
-
​Community Management
-
Lighting
-
Rendering
-
​​Video Editing​​
Novice
​
​
-
​Animation
-
Texturing
-
Rigging
-
Programming (Code)
-
UI Art
Tools
I love Unreal Engine, so I have been heavily focused on it. But I am not set on any particular tool and can always learn new ones.
Preferred​
​
-
Unreal Engine
-
Plastic SCM
-
Adobe Photoshop
-
Adobe Premiere
-
Google Docs / Sheets
-
Draw.io
-
Adobe xD
-
Trello, Jira
-
Audio Sequencer Apps
-
Cinema 4D
Proficient
​​​
-
Perforce SCM
-
Maya
-
ZBrush
-
Substance Designer
-
Audio Production Apps